
The Neverhood (also called The Neverhood Chronicles, released in Japan as Klaymen Klaymen) is a 1996 point-and-click adventure game developed by The Neverhood, Inc. Fortunately, there are usually hints available if you go to the initial room and down the ladder.

Many puzzles are just rehashes from other Myst clones: to open a door to a new location, you'll have to solve a tile-sliding puzzle to open another door, you'll have to match musical notes by filling a doorbell with water - if you fail, you'll have to start over from the beginning until you get it right to open yet another door, you'll have to guide a mouse safely through a maze so he can eat a tasty slice of cheese. As in The 7th Guest, the puzzles in The Neverhood bear no real relation to the story at hand - they have more in common with bar bets or the logic problems you might find in Games magazine, except much more pointless and repetitive.

This damned thing spans 38 (yes, thirty-eight) rooms, and believe it or not, I actually spent a few hours reading it all. The most annoying part of the game is the room with the wall that goes on to infinity, the wall of which has the entire 'bible' of the klay world (klay universe?) in it.

Unfortunately for all its graphical originality, puzzles in The Neverhood is nowhere near as creative.
